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		<title>Lo virtual se vuelve real en CES 2016</title>
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		<pubDate>Fri, 02 Oct 2015 06:00:31 +0000</pubDate>
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		<category><![CDATA[CES 2016]]></category>
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		<description><![CDATA[Las exhibiciones de juegos y realidad virtual crecen un 77 % y se crea el primer mercado de tecnología de realidad aumentada &#8220;Los desarrollos en tecnología de realidad virtual y realidad aumentada han alcanzado importantes logros que nos permiten participar en experiencias de juegos en 360 grados, explorar el interior de construcciones extranjeras, tratar fobias, [...]]]></description>
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<p style="font-family: Geneva, Arial, Helvetica, sans-serif; font-style: normal; font-weight: bold; font-size: 14px; line-height: 1.4em;">Las exhibiciones de juegos y realidad virtual crecen un 77 % y se crea el primer mercado de tecnología de realidad aumentada</p>
<p style="font-family: Geneva, Arial, Helvetica, sans-serif; font-style: normal; font-weight: bold; font-size: 14px; line-height: 1.4em;">&#8220;<em>Los desarrollos en tecnología de realidad virtual y realidad aumentada han alcanzado importantes logros que nos permiten participar en experiencias de juegos en 360 grados, explorar el interior de construcciones extranjeras, tratar fobias, brindar mejor entrenamiento a los profesionales médicos, asistir virtualmente a un evento y mucho más. El mercado de juegos y realidad virtual en CES 2016 revelará todas estas innovaciones de inmersión que están haciendo avanzar la industria del futuro</em>&#8220;</p>
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<p><img class="alignleft size-full wp-image-12963" style="margin-bottom: 0px;" title="CES2016" src="http://www.elmundodeladc.com/wp-content/uploads/2015/09/CES_2015-09-30_250x250.jpg" alt="CES2016" width="250" height="250" />Como reflejo del rápido crecimiento de la realidad virtual, la Consumer Electronics Association (CEA)<sup>® </sup>anunció hoy la expansión del mercado de <a title="http://www.cesweb.org/Show-Floor/Marketplaces/Gaming.aspx" href="http://www.cesweb.org/Show-Floor/Marketplaces/Gaming.aspx" rel="nofollow" target="_blank">juegos y realidad virtual</a> en CES<sup>® </sup>2016. Propiedad de la CEA y producido por esta asociación, CES es el lugar de reunión para quienes prosperan en el negocio de las tecnologías del consumidor del mundo entero, y se celebrará del 6 al 9 de enero de 2016 en Las Vegas, Nevada.</p>
<p>Más de 40 exhibidores presentarán la nueva ola de tecnología multimedia de inmersión para sistemas y entornos de realidad virtual, y lo último en hardware, software y accesorios para juegos, diseñados para teléfonos celulares, computadoras y consolas. En total, el mercado de juegos y realidad virtual se expandirá un 77 % en comparación con su presencia en CES 2015. Los exhibidores principales de este espacio son: <a title="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0000597" href="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0000597" rel="nofollow" target="_blank">Oculus VR</a>, <a title="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0001303" href="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0001303" rel="nofollow" target="_blank">Virtuix</a>, <a title="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0008382" href="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0008382" rel="nofollow" target="_blank">Sphero</a> y otros.</p>
<p>&#8220;<em>Los desarrollos en tecnología de realidad virtual y realidad aumentada han alcanzado importantes logros que nos permiten participar en experiencias de juegos en 360 grados, explorar el interior de construcciones extranjeras, tratar fobias, brindar mejor entrenamiento a los profesionales médicos, asistir virtualmente a un evento y mucho más</em> —comenta <strong>Karen Chupka</strong>, vicepresidenta ejecutiva de Estrategia Corporativa de Negocios y de CES de la CEA—. <em>El mercado de juegos y realidad virtual en CES 2016 revelará todas estas innovaciones de inmersión que están haciendo avanzar la industria del futuro&#8221;</em>.</p>
<p>De acuerdo con una investigación de la CEA, se espera que los auriculares con micrófono para realidad virtual finalmente se impongan en 2016, con una proyección de ventas que aumentaría un 500 % en comparación con las de 2015, lo cual significaría la venta de 1,2 millones de unidades. Se anticipa un ingreso total de 540 millones de dólares, un aumento del 440 % para fines de 2015.</p>
<p>La novedad de 2016 será el lanzamiento del <a title="http://www.cesweb.org/Show-Floor/Marketplaces/Augmented-Reality-(1)" href="http://www.cesweb.org/Show-Floor/Marketplaces/Augmented-Reality-(1)" rel="nofollow" target="_blank">mercado de realidad aumentada</a> en un espacio de exhibición de 280 000 metros cuadrados netos para mostrar tecnologías nuevas y transgresoras que pueden cambiar la manera en que aprendemos y vivimos. Exhibidores como <a title="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0004565" href="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0004565" rel="nofollow" target="_blank">ASRC Federal for NASA</a>, <a title="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0004525" href="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0004525" rel="nofollow" target="_blank">Marxent</a> y <a title="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=20004014" href="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=20004014" rel="nofollow" target="_blank">Occipital</a> entre otros, presentarán lo último en tecnología de realidad aumentada, incluidos juegos de auriculares y micrófonos, sensores estructurales, software y más.</p>
<p>Tanto el mercado de juegos y realidad virtual como el mercado de realidad aumentada estarán ubicados en <a title="http://www.cesweb.org/Show-Floor/What-to-See-at-Tech-East" href="http://www.cesweb.org/Show-Floor/What-to-See-at-Tech-East" rel="nofollow" target="_blank">CES Tech East</a>, en la sala sur 2 del Las Vegas Convention and World Trade Center; uno al lado del otro para así aprovechar la sinergia.</p>
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		<title>Virtual Becomes Reality at CES2016</title>
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		<pubDate>Tue, 29 Sep 2015 19:34:13 +0000</pubDate>
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		<description><![CDATA[Gaming and Virtual Reality Exhibits grow by 77 percent and the first “Developments in virtual and augmented reality have made significant strides to allow us to engage in a 360-degree gaming experience, explore the inside of foreign landmarks, treat phobias, better train medical professionals, virtually attend an event and much more” Reflecting the fast growth [...]]]></description>
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<p style="font-family: Geneva, Arial, Helvetica, sans-serif; font-style: normal; font-weight: bold; font-size: 14px; line-height: 1.4em;">Gaming and Virtual Reality Exhibits grow by 77 percent and the first</p>
<p style="font-family: Geneva, Arial, Helvetica, sans-serif; font-style: normal; font-weight: bold; font-size: 14px; line-height: 1.4em;">“<em>Developments in virtual and augmented reality have made significant strides to allow us to engage in a 360-degree gaming experience, explore the inside of foreign landmarks, treat phobias, better train medical professionals, virtually attend an event and much more</em>”</p>
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<p><img class="alignleft size-full wp-image-12963" style="margin-bottom: 0px;" title="CES2016" src="http://www.elmundodeladc.com/wp-content/uploads/2015/09/CES_2015-09-30_250x250.jpg" alt="CES2016" width="250" height="250" />Reflecting the fast growth of virtual reality, the Consumer Electronics Association (CEA)<sup>® </sup>today announced the expansion of the <a title="http://www.cesweb.org/Show-Floor/Marketplaces/Gaming.aspx" href="http://www.cesweb.org/Show-Floor/Marketplaces/Gaming.aspx" rel="nofollow" target="_blank">Gaming &amp; Virtual Reality</a> Marketplace at CES<sup>® </sup>2016. Owned and produced by CEA, CES is the world’s gathering place for all who thrive on the business of consumer technologies and will run January 6-9, 2016, in Las Vegas, Nevada.</p>
<p>More than 40 exhibitors will showcase the next wave of immersive multimedia for virtual reality systems and environments, and today’s latest gaming hardware, software and accessories designed for mobile, PC’s and consoles. In total, the Gaming &amp; Virtual Reality Marketplace will expand by 77 percent over its footprint at the 2015 CES. Key exhibitors within this space include: <a title="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0000597" href="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0000597" rel="nofollow" target="_blank">Oculus VR</a>, <a title="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0001303" href="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0001303" rel="nofollow" target="_blank">Virtuix</a>, <a title="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0008382" href="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0008382" rel="nofollow" target="_blank">Sphero</a> and more.</p>
<p>“<em>Developments in virtual and augmented reality have made significant strides to allow us to engage in a 360-degree gaming experience, explore the inside of foreign landmarks, treat phobias, better train medical professionals, virtually attend an event and much more,</em>” said <strong>Karen Chupka</strong>, senior vice president of corporate business strategy and CES, CEA. “<em>The Gaming &amp; Virtual Reality Marketplace at CES 2016 will showcase all of these immersive innovations that are advancing this futuristic industry.</em>”</p>
<p>According to CEA research, virtual reality headsets are expected to really take off in 2016 with projected sales to increase by 500 percent over 2015 to reach 1.2 million units sold. Total revenues are projected to reach $540 million, a 440 percent increase by the end of 2015.</p>
<p>New for 2016, CES will launch the <a title="http://www.cesweb.org/Show-Floor/Marketplaces/Augmented-Reality-(1)" href="http://www.cesweb.org/Show-Floor/Marketplaces/Augmented-Reality-(1)" rel="nofollow" target="_blank">Augmented Reality Marketplace</a> across a minimum of 3,000 net square feet of exhibit space to showcase new, disruptive technologies that can change how we learn and experience the world. Exhibitors such as <a title="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0004565" href="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0004565" rel="nofollow" target="_blank">ASRC Federal for NASA</a>, <a title="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0004525" href="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=T0004525" rel="nofollow" target="_blank">Marxent</a> and <a title="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=20004014" href="http://ces16.mapyourshow.com/6_0/exhibitor/exhibitor-details.cfm?ExhID=20004014" rel="nofollow" target="_blank">Occipital</a> among others will feature the latest in augmented reality technology including headsets, structure sensors, software and more.</p>
<p>Both the Gaming &amp; Virtual Reality and Augmented Reality Marketplaces will be located at <a title="http://www.cesweb.org/Show-Floor/What-to-See-at-Tech-East" href="http://www.cesweb.org/Show-Floor/What-to-See-at-Tech-East" rel="nofollow" target="_blank">CES Tech East</a>, in South Hall 2 of the Las Vegas Convention and World Trade Center adjacent to each other to leverage the synergies.</p>
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